Iron Verdict
A furnace knight. Then a fight you can actually play.
A furnace knight, then a harsh afternoon. Playing is free. Making your own character spends your NanoGPT balance and needs Node.js plus ffmpeg.
The look
A coding agent used the character-sprites skill for matching artwork and 32 transparent frames, then built this three-round foundry fighter around them. Playing is free. No key.
Make it yours
- Play it. No key. Motion and sound toggles live on the game page.
- Want a different fighter? Open the artwork graph and rewrite Character. You get a reference and a four-quadrant parts sheet. Idle, walk, punch, and jump frames need the companion skill (Node.js and ffmpeg). The agent — not the graph — writes gravity, combat, and sound.
- Play it: three rounds, readable windups, heavy jumps. Cutout prototype — rigid limbs, mirrored facing. Opening the graph alone does not spit out an atlas or a game.
- The selected source images cost $0.02 combined ($0.01 each for reference and parts). Local baking and playtesting made no further model calls. Your own character spends your NanoGPT balance; the skill has the full run.
Get the character-sprites skill · Artwork workflow on GitHub · Download game + source · Explore MCP tools