IRON
VERDICT
Three rounds. No soft landings.
Read the windup. Break their guard. Stay standing.
Amber windups can be dodged. Red circles mark incoming hits.
Heavy hits interrupt. Slam crowds. Falling carries weight.
From a character brief to a fighting game.
A coding agent used character-sprites to make matching artwork and 32 transparent animation frames, then built this three-round arena around them. Play the result above. No key or payment is needed to play.
The reusable skill creates the character assets. The agent writes the game code: gravity, combat, enemies, controls and sound. The graph alone returns a reference image and detached parts.
Get the character-sprites skill ↗ Download game + source ↓ Inspect the animation frames ↗
Ask your agent
Use character-sprites to create a furnace knight. Give it a heavy jump, then build a harsh arena fighter with impactful punches, ground slams and enemies that punish missed attacks.
What happened
- A description became a canonical character and matching body parts.
- The local rig baked idle, walk, punch and jump frames, with an atlas and timing data.
- The coding agent built and tested Iron Verdict using those assets.
First-party example by nanoodle. This is a cutout animation prototype with rigid limbs. The selected source images cost $0.02 combined during the experiment; jumping and the game reused them without further model calls. Generating your own character requires a NanoGPT key, Node.js and ffmpeg; see the skill for the full run instructions.